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C/C++ Source or Header  |  2003-02-27  |  530b  |  17 lines

  1. #ifndef _OSPHERE_H_
  2. #define _OSPHERE_H_
  3.  
  4. enum
  5. {
  6.     PRIM_SPHERE_RAD                        = 1110, // REAL     - Radius [>=0.0]
  7.     PRIM_SPHERE_SUB                        = 1111, // LONG     - Subdivision [>0]
  8.     PRIM_SPHERE_TYPE                    = 1112, // LONG     - Type [0:Standard; 1:Tetra; 2:Hexa; 3:Octa; 4:Icosa]
  9.         PRIM_SPHERE_TYPE_STANDARD    = 0,
  10.         PRIM_SPHERE_TYPE_TETRA    = 1,
  11.         PRIM_SPHERE_TYPE_HEXA     = 2,
  12.         PRIM_SPHERE_TYPE_OCTA            = 3,
  13.         PRIM_SPHERE_TYPE_ICOSA        = 4,
  14.     PRIM_SPHERE_PERFECT                = 1113 // BOOL         - Keep Perfect Shape During Rendering
  15. };
  16.  
  17. #endif