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Osphere.h
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C/C++ Source or Header
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2003-02-27
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530b
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17 lines
#ifndef _OSPHERE_H_
#define _OSPHERE_H_
enum
{
PRIM_SPHERE_RAD = 1110, // REAL - Radius [>=0.0]
PRIM_SPHERE_SUB = 1111, // LONG - Subdivision [>0]
PRIM_SPHERE_TYPE = 1112, // LONG - Type [0:Standard; 1:Tetra; 2:Hexa; 3:Octa; 4:Icosa]
PRIM_SPHERE_TYPE_STANDARD = 0,
PRIM_SPHERE_TYPE_TETRA = 1,
PRIM_SPHERE_TYPE_HEXA = 2,
PRIM_SPHERE_TYPE_OCTA = 3,
PRIM_SPHERE_TYPE_ICOSA = 4,
PRIM_SPHERE_PERFECT = 1113 // BOOL - Keep Perfect Shape During Rendering
};
#endif